Monday, February 10, 2020

More Ready Player One Art

Continuing with the cleared Ready Player One art, here's a look at more vehicles I worked on for the film. Some made it into the film as is, others (like the hover bike and Thundertank) were victims of time and budget.
   First off are some paint variations on a generic Indy car to fill the Pole Position-like racers in the New York race sequence. These variations were chosen to add a pop of color amongst the sea of gray and black IOI cars. Not all of these were seen in the final sequence.








Next up is some early concepts for the Race sequence. These were based on some early rough story boards and Adam wanted to see what fun gaming aspects we could add including playing with gravity, folding the city adding ramps, traps, barriers and even King Kong to show that it's not so much player vs player, but player vs the track!




The Thundertank from Thundercats was one of the first things Adam gave me as design treat. The goal was to imagine the thunder tank as if it was designed by Lamborghini. It was cut early on as the story beat it was featured in changed. The IOI Hover Bike was initially designed by Ryan Church, but Adam wanted a smaller, more streamlined version to match our current IOI corporate theme. Using the basis of Ryan's design I revamped the bike to a much smaller and more speederbike-like complete with air brakes and directional thrusters. Spielberg loved this design and even commented he want to make a toy out of it! But it too was victim to a beat change to the end sequence and it was dropped. :(




Of course there's Art3mis's bike from Akira. This main design was based on a sketch by artists from Framestore and then fleshed out by myself and ILM and then spent countless versions on decals and placements to get the right balance and fulfill the licensors and Adam and Spielberg's desires.


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