Sunday, June 29, 2008

My Gnomon talk tank









above the Gnomon final, below a close up of work in progress.






Well, I know I promised this a while ago, but better late than never. Here's the examples I made for my talk at the Gnomon school in LA about making sure the design fits the story, and is not just fluffy Hollywood slick design. So for the talk I made up a sample story in order to establish "the problem". At it's heart that's what design is, problem solving. So in order to design something for a purpose you need to establish 'the problem' and/or design constraints. I'm going to save some of the details for a later offering, but here's the jist of what I came up with. The basic design problem was a tank, that could do nearly 250 miles an hour, go on and off road, carry up to 5 crew and be low enough to fit under underpasses. Armed with some sort of pop-up turret and the ability to smash through road blocks and keep going. So first I started by doing some small sketches and some research to explore some existing tank tech, and find some cool shapes. After a few pages of exploration I weeded out the impractical designs that didn't fit the needs of the story, and combined the ones I did like. Above are some of those sketches and what I had finished at the time of the talk. I've since worked on it a bit more, but I may save that for a later offering...hhmmmmm. :)
OK I hope you enjoy these and Happy 4th of July!
-Think Above and Beyond!
-Alx

2 comments:

Daniel Downes said...

i love it, a real inspiration

David said...

I met with Gnomon people a couple months ago, in hopes of finding a program that offered just this kind of instruction and insight, and was a little disappointed, as I found the programs super-heavy on the digital and animation front, and lacking on the analog, and innovation front. The needs that your tank project addresses is what I am after, and so far the best shot I've found for it is the new Entertainment Design program that Scott Robertson is heading up at Art Center. Any recommendations for other good possibilities in the vein of creating and innovation design for story?

 

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