







above the Gnomon final, below a close up of work in progress.

Well, I know I promised this a while ago, but better late than never. Here's the examples I made for my talk at the Gnomon school in LA about making sure the design fits the story, and is not just fluffy Hollywood slick design. So for the talk I made up a sample story in order to establish "the problem". At it's heart that's what design is, problem solving. So in order to design something for a purpose you need to establish 'the problem' and/or design constraints. I'm going to save some of the details for a later offering, but here's the jist of what I came up with. The basic design problem was a tank, that could do nearly 250 miles an hour, go on and off road, carry up to 5 crew and be low enough to fit under underpasses. Armed with some sort of pop-up turret and the ability to smash through road blocks and keep going. So first I started by doing some small sketches and some research to explore some existing tank tech, and find some cool shapes. After a few pages of exploration I weeded out the impractical designs that didn't fit the needs of the story, and combined the ones I did like. Above are some of those sketches and what I had finished at the time of the talk. I've since worked on it a bit more, but I may save that for a later offering...hhmmmmm. :)
OK I hope you enjoy these and Happy 4th of July!
-Think Above and Beyond!
-Alx