Wednesday, October 28, 2020

More sketches from the couch

I think there was some russian interference on this one :P

Friday, October 23, 2020

Sketches to iPad renderings

Lately I've been taking a bunch of my ball point pen sketches and painting them up in Procreate on an iPad Pro and an apple pen. The latest batch has ranged from wierd truck-like things to autonmous race cars and other craft. Enjoy!

Sunday, September 13, 2020

Another trucky type thingy!

ballpoint pen sketch, painted up in Procreate on Ipad pro.

Saturday, September 12, 2020

Some Mad Max fun

So I thought Id play around with a modded Mad Max interceptor in different paint schemes. So for starters I did it up in the basic MFP (Main Force Patrol) livery of the lesser interceptors from the 1st film.
next I thought I'd blend another favorite film into the mix and did a Last Starfighter livery version. Giving Alex Rogan and 'Mad' new ride😁. The Death Blossom 84! Victory or death!

Wednesday, September 9, 2020

This has to be said...

With all that's going on the world, one place that should remain the domain of free expression is Art, and film is a form of Art. So I'll let this video sum up my feelings on the matter because things are getting out of hand, and sane, rational people need to realize what's happening...

Wednesday, June 24, 2020

Monday, February 10, 2020

More Ready Player One Art

Continuing with the cleared Ready Player One art, here's a look at more vehicles I worked on for the film. Some made it into the film as is, others (like the hover bike and Thundertank) were victims of time and budget.
   First off are some paint variations on a generic Indy car to fill the Pole Position-like racers in the New York race sequence. These variations were chosen to add a pop of color amongst the sea of gray and black IOI cars. Not all of these were seen in the final sequence.








Next up is some early concepts for the Race sequence. These were based on some early rough story boards and Adam wanted to see what fun gaming aspects we could add including playing with gravity, folding the city adding ramps, traps, barriers and even King Kong to show that it's not so much player vs player, but player vs the track!




The Thundertank from Thundercats was one of the first things Adam gave me as design treat. The goal was to imagine the thunder tank as if it was designed by Lamborghini. It was cut early on as the story beat it was featured in changed. The IOI Hover Bike was initially designed by Ryan Church, but Adam wanted a smaller, more streamlined version to match our current IOI corporate theme. Using the basis of Ryan's design I revamped the bike to a much smaller and more speederbike-like complete with air brakes and directional thrusters. Spielberg loved this design and even commented he want to make a toy out of it! But it too was victim to a beat change to the end sequence and it was dropped. :(




Of course there's Art3mis's bike from Akira. This main design was based on a sketch by artists from Framestore and then fleshed out by myself and ILM and then spent countless versions on decals and placements to get the right balance and fulfill the licensors and Adam and Spielberg's desires.


Thursday, February 6, 2020

Fully Charged Live 2020 in Austin TX

Years ago I started following a one man youtube channel called FullyCharged, it was British Actor Robert Llewellyn from Red Dwarf. He started it to share his experience switching from a gas car (a VW R32) to an electric car. It grew, and grew until 2 years ago Jonny Smith from FithGear joined him in presenting on the show, and now has 2 live shows completed, one in the UK and one that just happened in the US,  just 4 hours from me in Austin. So my son Venice and I jumped in the Model 3 and headed south for the weekend. Here's a quick edit of our experience! Enjoy! And if you have any questions about EV's or Tesla please let me know. And if you are in the market for a Tesla, you can use my referral link and get 1,000 free supercharger miles!

     

Wednesday, February 5, 2020

2020 Update! And 25 YEARS @ ILM!!!


Sorry for the looooong absence here. It's been a crazy couple of years but all good :)
Besides finishing up 5 months in London finishing up Ready Player One, I then continued on to a few other projects including Bumblebee. Since then we've moved to Dallas TX, while still working remotely for ILM.
     Speaking of ILM, as of Today I have been with ILM for 25 years!  Yeah.... I've been working at ILM longer than I haven't....

     So in honor of that I'll share some more stories here of my 25 years.
Some of the basics I've already shared here, but I'll start with what I remember about my first day. I started at ILM back in Feb 1995, just over a month after graduating from the Art Institute of Pittsburgh with studies in Industrial design and animation, and 2 years at Detroit's Center for Creative Studies where I majored in Transportation Design. I showed up at ILM and nervously knocked on the  heavily tinted business door marked "Kerner Optical". Inside that door was a simple front desk with a stormtrooper art triptych that I believe was done by Ty Ruben Elingson (a member of the ILM Art Department)
        I was met by Jeff Olson, modelshop manager, who ushered me through several hallways lined with posters, past a motion control stage, out into a parking lot and back through another building called 'cookie bay' (it used to house a cookie company at one point) and out again to arrive at "G" building. G building was an L shaped office strip mall type building, one wing was the Model Shop the other wing was the Art Department. I started out in the model shop. I was brought into the building past a messy (and obviously male centric) bathroom into the workshop, which was basically an open more gutted warehouse type section. There were noises of saws, Dremels whirring like a nightmare dental visit sounds, the smell of fresh cut wood, fiberglass resin and wet paint. I was quickly introduced to several model shop members like, John Goodson, Don Bies, Kim Smith, Ira Keeler, Giovani Donanvan and Nelson Hall, Randy Otenberg, Brian Gernand,  Steve Gawley and others. I was told I would be working on a movie called Congo, I would be helping build a miniature jungle set by making foam trees and vines. I sat with Nelson who showed me what we were doing, carving grooves into long foam tubes like pool noodles. Then wrapping the tubes in a latex skin with a tree bark texture on them. Lunch was a quick jaunt over to Picante, an iffy Mexican restaurant behind G building. After a stomach sized gut bomb burrito we walked over to 'C' building where the big miniature set was going to come together. This was ILM's biggest indoor stage space complete with ceiling grid and giant roll-up door. This picture below is a composite of live action FG and our miniature set in the BG.


Another job I did on Congo was make a miniature arm speach band for a miniature Amy the Gorilla with modelshop sculptor Richard Miller. Overall it was a mind blowing experience, little did I know it was the first day in a 25 year + journey that would lead me around the world, meeting legendary artists, directors and actors. With work on nearly all of the biggest VFX films in recent history... all with the same company... Industrial Light + Magic.



 

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