Close up of the turret sensor pod
Top down view, here you can see the air-brakes and the offset barrel and hatch details
low angle on the barrel and the large blank spot below...
here's the rear view, still lacking the hatch and light details
nice low angle on the front 3/4
rear/ top view, again the air-brakes in their down position
Here's some more details on the high resolution tank model in Modo. Still plenty left to do, like the rear hatch, more barrel details and lots of small details like tie downs, bolts, cables and suspension parts. Also with this project I'll be doing an environment to place to the tank in a scene. All that still needs to be figured out along with all the texturing of the tank. I post some sketches of those ideas soon. For now enjoy these test renders of the gray shaded model.
thanks
the mean front end, still awaiting all the small stuff and below, the top of the turret
-Alx
That's coming along very nicely. Are you using mainly edge weights or are you mainly chamfering/edge-beveling regarding the hard edges? I'm using Modo for about 3 years now, but I'm still doing everything using edge bevel. It can be messy sometimes, so I guess I should look into edge-weights, at least as long as I intend to keep the mesh in Modo.
ReplyDeleteHey Mathias, I'm doing the edge bevel or loop slice deal, I've gone over some of the edge weight tutorials but I haven't used that technique just yet, but it may come in handy for specific details though.
ReplyDeletethanks
-Alx
Really nice modelling on this !!! Great work again !!!
ReplyDeleteAlex, you Sir is a beast-of-an-artist. These designs are making me drool man, I luv 'em!. I've heard of Modo before but this is now giving me a more reason to learn it and upgrade my skills, lol. I'm curious which software you prefer between ZBrush or Modo?..I have yet to fully immerse myself in 3D modelling using my artwork.
ReplyDeleteGreat work as always and keep on inspiring us! :)