Thursday, May 14, 2009

Where No Star Trek Has Gone Before


In a new article on VFXwolrd Roger Guyett (the ILM VFX Supervisor) talks about the designs and effects in the new Star Trek movie. He mentions how I worked together with J.J. Abrams and Scott Chamblis and Ryan Church on the design of the Enterprise and later on some of the effects designs as well.
Other great artists that also helped out on Star Trek are James Clyne who came up with the crazy Romulan ship, John Eaves who is a long time Trek designer, Tony Kieme who I worked with on Transformers and Yanick Dusseault who was Associate VFX Art Director with me at ILM. Also Jerome Moo, Warren Fu, Dave Yee, Didier Mathieu, and many others!
Enjoy!
-Alx

new local-Motors contest entry





I did this REALLY quick!, like 1 and a half hours quick. I wasn't going to enter because of lack of time, but I had a moment free after work while waiting for a screening of Star Trek :)(which is really cool BTW) and got inspired. It's not my best work, but it's all i had time for with the new baby and work. About the design:The Woodward CCS was the outcome. This contest is to design a car for the revival of Detroit, something that could serve multiple purposes for a wide range of entrepreneurs and city tasks. Named after the main artery Street through Detroit, Woodward Ave, this design was meant to have a customizable cargo space. From a simple cargo van, to a taxi, police cruiser, rescue, construction, delivery and personal family use. See my design here. Check out the other entries as well while you're there. Congrats to Dmytro Zyubyairov a.k.a. "Carbofos" for winning this competition with his beautifully rendered Michigan design. I came in 18th out of 62, not bad, but not great either. Stay tuned for future competitions and be ready to vote!
thanks!
-Alx

Wednesday, May 6, 2009

GO SEE STAR TREK!



It's pretty darn cool, it's fun, funny, intense and it's truly 'not your father's Star Trek'. It opens tomorrow everywhere and even in IMAX if you live near one.
Check it out and stay for the credits! :) Even if you don't like Star Trek, GO SEE IT! This is the Star Trek for you!
'Live long and think above and beyond!'
-Alx

Tuesday, April 28, 2009

more doodles




Here's some more roughs I did in between baby naps. I know... more cars :)

Saturday, April 18, 2009

A quicky..



I did this in less than 2 hours as a demo for some family in town to see Venice. They wanted to see something that started as nothing and how it gets there. So enjoy..
thanks
-Alx

Tuesday, April 7, 2009

My Best Creation Yet!




On March 29th at 7:15pm my 1st child, my son Venice Paul Jaeger was born!
He was a healthy 7lbs 13oz and a tall 20.5 inches long. Both he and mom are doing great and Venice is now a week and 2 days old. He's an awesome perfect bundle of joy, a perfect gift from God, an amazing blessing to our already happy family.
I thank you all for your prayers and support during the pregnancy and birth and I also thank God for the amazing health of both him and my wife throughout.
It has been an experience 'above and beyond' my wildest dreams, and I know (from lack of sleep) that the journey has just begun :-)
God Bless!
And I present to you Venice Paul Jaeger!

Wednesday, March 18, 2009

Modo progression






Here's an update on the Modo model of the VW SC I designed. Still tweaking some lines, and adding more details.
On this round I added lower sculptural details, headlights, tail lights, side vents, and started the rear deck lid. I plan on redesigning the wheels and continue adding details and working on the glass portion next. Here's a few renders using global illumination and very simple shaders.
enjoy!
-Alx

Friday, March 6, 2009

New Star Trek Trailer!


Check out the new STAR TREK TRAILER #3!
Enjoy!

The Journey back into 3D with Modo

3D sculpting for overall form...
re-topology for a clean mesh and clean lines...
starting some details, like wheels...


I say 'back' into 3D because I never really left 3D, I just allowed it to be used to a certain point. I used to be fluent in such programs like Form Z and Electric Image. I used them for modeling and animation for animatics and layout. Then getting busy at work and having people who specialize in such aspects take over for a while, the 3D world for me became just a blocking and perspective guide for the most part. I mainly built rough models in Google Sketchup for blocking, never to be used in the artwork except for getting some quick perspective underlays or shading cues. Then there was the stigma of 'if you did it in 3D then you're cheating'! Recently (meaning several years ago) there has been a huge move for designers to use 3D for full blown concept models and artwork. It used to be that designers would just design, and modelers would just model, and that is still the case in some places. Although Maya has been around for a long time and I've been exposed to it for just as long, it always seemed out of reach if you weren't 1. rich and 2. using it everyday in every way and 3. a tech head with math variables floating in your head. Artists by nature tend to shy away from things that involve too many numbers and technical data, and that's where Maya lost me.
Thankfully things have changed a bit, and I too have embraced the new motto "it doesn't matter 'HOW' you get there, just use the best tool for the job"! AKA, if you can explain your idea better and possibly quicker in 3D then go for it! Plus most if not all design students are taught a 3D package of some sort in school these days, so it's good to keep up!
So one tool that has crossed my path recently is Modo from Luxology. It's a great all around 3D package that has it all and is accessible both in price (around $800 for the full package) and it's usability. I've only been using it for a few weeks now and am on my way to feeling very comfortable back in the world of 3D. It has a great modeling structure and the renderer is super fast! So you'll be seing more 3D designs from me soon, I'll even share some of the progress along the way. I started with one of my designs that I thought would be a good start and a challenge. So here's my progress after just a few hours with my VW super coupe and watching the concept car demo from Modo's own down loadable demos.
Enjoy and God Bless!
think above and beyond!
original design drawing
quick slap of materials to see the surface reaction to reflections.

Wednesday, February 4, 2009

Local Motors - RF side vent design competition


Meh.... came in 11th on this one. But I only had an hour to do it and the one that won is pretty cool, congrats!
my vent design The RF-Extractor
the winner of this quick "parts bin" competition wins $200 and the possibility of the design ending up on the Prototype car!
thanks for voting! we'll get 'em next time.
-Alx
 

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